Property Meta Data

zhangruizi - 代码插件 - 2024/03/22

The plugin supports blueprint variable metadata extensions, designed to allow blueprint developers to use metadata definitions in their code (C++ Property Meta)

  • 支持的平台
  • 支持的引擎版本
    5.1 - 5.3
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

中文:/ 文档 / 教程

English:/ Documentation/ Tutorials

Examples:

  •  Key:GetOptions Value:FunctionName
  • Key:LongPackageName Key:RelativeToGameContentDir
  • Key:ForceInlineRow
  • Key:Categories Value:XXX.XXX
  • Key:ExcludeBaseStruct
  • Key:BaseStruct Value:/Script/Module.Struct
  • DisplayPriority, EditCondition, etc...



技术细节

Features:

  •  Blueprint developers can use metadata definitions in the code (C++ Property Meta)

Code Modules:

  •  PropertyMetaDataExtension (PostEngineInit)

Number of Blueprints: 0

Number of C++ Classes: 3

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: Link

Important/Additional Notes:

  • We are keeping updates and adding cases. If you need anything, please contact me