SVG Runtime System

Unbound Fanatic - 代码插件 - 2024/04/19
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Load and manage SVG assets at runtime

  • 支持的平台
  • 支持的引擎版本
    5.2 - 5.3
  • 下载类型
    引擎插件
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This is a plugin that enables Unreal Engine to support SVG files.

Compared with other plugins, this plug-in has the following advantages:

  • Extremely small package size, UScalableVectorGraphicsWrapper assets directly store SVG strings instead of image textures, even thousands of SVG assets will not exceed 10MB
  • Arbitrary size request, you can render any size lossless texture, of course, larger texture means longer blocking time
  • Intimate performance optimization, when you try to request a texture of the same size under the same ID, the system will directly return the already created texture instead of creating a new one.
  • The simplest operation, use USvgImage to manage all icons on your UI interface, just fill in the Id, and the system will handle everything for you.

About lunasvg Library:

  • lunasvg (MIT License) is an SVG rendering library
  • This Library generates svg textures at runtime
  • This is a Static Library
  • The library does not send any data

技术细节

Features:

  •  SVG Asset Support
  •  Runtime Render

Code Modules:

  •  ScalableVectorGraphicsSupport(Runtime)
  • ScalableVectorGraphicsEditor(Editor)

Number of Blueprints:0

Number of C++ Classes:10

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Docs: SVG_Support