A inventory system for keeping track of item counts, dropping, buying & selling, and picking up items
Demo Video: https://youtu.be/weqlUowj4jU?si=Jt_8U9VzOO0MrMTx
Introducing the TMG Inventory System, a comprehensive blueprint solution designed to streamline item management, facilitate transactions, and enhance gameplay dynamics within your Unreal Engine project.
Pickup items, drop them, easily create new items and shop triggers. Keep track of inventory item counts.
TMG Inventory System is a fully blueprint inventory system that uses pickups and "SpendItem" triggers to use as a shop or turn in for your game. Use "ShopTrigger" to place more complex UI shop triggers to buy & sell items with adjustable parameters. Use "LootChest" triggers with adjustable parameters to place chest that can reward the player with money, items, or both.
Things you can use this for:
Features:
Number of Blueprints: 32
Input: W,A,S,D, Space Bar, F, E
Network Replicated: Yes
Supported Development Platforms: Windows 64-bit
Windows: Yes
Mac: No
Documentation: https://docs.google.com/document/d/1N0eqooJ-6yD1vvLm8-BPRXwBzN0WcmAdl0_PcH7ZpCc/edit?usp=sharing
Add Pickup Item Tutorial: https://www.youtube.com/watch?v=Z3_oeLTGqP0
Loot Chest/ UI Shop Tutorial: https://youtu.be/9F1Dh5OO1vE?si=9A5yR9a8vOfiaJB9
Spend Item Trigger Tutorial: https://youtu.be/0cE5jPsRF74?si=iwqyp56tMWTVFYfm