| FMeshBuilder::Build()
|
Module |
|
Header |
/Engine/Source/Developer/MeshBuilder/Public/SkeletalMeshBuilder.h |
Include |
#include "SkeletalMeshBuilder.h" |
Source |
/Engine/Source/Developer/MeshBuilder/Private/SkeletalMeshBuilder.cpp |
virtual bool Build
(
USkeletalMesh * SkeletalMesh,
const int32 LODIndex,
const bool bRegenDepLODs
)
Build function should be override and is the starting point for skeletal mesh builders