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Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_BoneDrivenController.h |
Include |
#include "AnimGraphNode_BoneDrivenController.h" |
class UAnimGraphNode_BoneDrivenController : public UAnimGraphNode_SkeletalControlBase
This is the 'source version' of a bone driven controller, which maps part of the state from one bone to another (e.g., 2 * source.x -> target.z)
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Node |
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UAnimGraphNode_BoneDrivenController ( |
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AddRangePropertyRow ( |
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AddTripletPropertyRow ( |
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AreNonCurveMappingValuesVisible ( |
Should non-curve mapping values be shown (multiplier, range)? |
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AreRemappingValuesVisible ( |
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AreTargetBonePropertiesVisible ( |
Should destination bone or morph target properties be visible. |
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AreTargetCurvePropertiesVisible ( |
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ComponentTypeToText ( |
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GetControllerDescription() |
Returns the short descriptive name of the controller. |
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const FAnimN... |
GetNode() |
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CustomizeDetails ( |
Can customize details tab |
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Draw ( |
Draw function for supporting visualization. |
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ValidateAnimNodeDuringCompilation ( |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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GetTooltipText() |
Gets the tooltip to display when over the node |