UAnimGraphNode_TwoBoneIK

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Inheritance Hierarchy

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_TwoBoneIK.h

Include

#include "AnimGraphNode_TwoBoneIK.h"

Syntax

class UAnimGraphNode_TwoBoneIK : public UAnimGraphNode_SkeletalControlBase

Variables

Name Description

Public variable

bool

 

bEnableDebugDraw

Enable drawing of the debug information of the node

Public variable

IDetailLayoutBu...

 

DetailLayout

Public variable

FAnimNode_TwoBo...

 

Node

Constructors

Name Description

Public function

UAnimGraphNode_TwoBoneIK

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UAnimGraphNode_SkeletalControlBase

Name Description

Protected function Virtual Const

FText

 

GetControllerDescription()

Returns the short descriptive name of the controller.

Public function Virtual Const

const FAnimN...

 

GetNode()

Overridden from UAnimGraphNode_Base

Name Description

Public function Virtual

void

 

CopyNodeDataToPreviewNode

(
    FAnimNode_Base* InPreviewNode
)

Called to propagate data from the internal node to the preview in Persona.

Public function Virtual

void

 

CopyPinDefaultsToNodeData

(
    UEdGraphPin* InPin
)

Called after editing a default value to update internal node from pin defaults.

Public function Virtual

void

 

CustomizeDetails

(
    IDetailLayoutBuilder& DetailBuilde...
)

Can customize details tab

Protected function Virtual Const

void

 

Draw

(
    FPrimitiveDrawInterface* PDI,
    USkeletalMeshComponent* Previe...
)

Draw function for supporting visualization.

Public function Virtual Const

FEditorModeI...

 

GetEditorMode()

Override this function to push an editor mode when this node is selected

Overridden from UEdGraphNode

Name Description

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node

Overridden from UObject

Name Description

Public function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Handles reading, writing, and reference collecting using FArchive.

Constants

Name

Description

TwoBoneIKDelegate

Just for refreshing UIs when bone space was changed

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