| UObjectBase
|
Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_TwoBoneIK.h |
Include |
#include "AnimGraphNode_TwoBoneIK.h" |
class UAnimGraphNode_TwoBoneIK : public UAnimGraphNode_SkeletalControlBase
Name | Description | ||
---|---|---|---|
|
bEnableDebugDraw |
Enable drawing of the debug information of the node |
|
|
DetailLayout |
||
|
Node |
Name | Description | |
---|---|---|
|
UAnimGraphNode_TwoBoneIK ( |
Name | Description | ||
---|---|---|---|
|
GetControllerDescription() |
Returns the short descriptive name of the controller. |
|
|
const FAnimN... |
GetNode() |
Name | Description | ||
---|---|---|---|
|
CopyNodeDataToPreviewNode ( |
Called to propagate data from the internal node to the preview in Persona. |
|
|
CopyPinDefaultsToNodeData ( |
Called after editing a default value to update internal node from pin defaults. |
|
|
CustomizeDetails ( |
Can customize details tab |
|
|
Draw ( |
Draw function for supporting visualization. |
|
|
FEditorModeI... |
GetEditorMode() |
Override this function to push an editor mode when this node is selected |
Name | Description | ||
---|---|---|---|
|
GetNodeTitle ( |
Gets the name of this node, shown in title bar |
|
|
GetTooltipText() |
Gets the tooltip to display when over the node |
Name |
Description |
---|---|
TwoBoneIKDelegate |
Just for refreshing UIs when bone space was changed |