FAssetTypeActions_SoundBase::IsSoundPlaying

Return true if the specified asset's sound is playing

Windows
MacOS
Linux

References

Module

AudioEditor

Header

/Engine/Source/Editor/AudioEditor/Public/AssetTypeActions/AssetTypeActions_SoundBase.h

Include

#include "AssetTypeActions/AssetTypeActions_SoundBase.h"

Source

/Engine/Source/Editor/AudioEditor/Private/AssetTypeActions/AssetTypeActions_SoundBase.cpp

Syntax

bool IsSoundPlaying
(
    const FAssetData & AssetData
) const

Remarks

Return true if the specified asset's sound is playing

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