IsSoundPlaying

Overload list

Windows
MacOS
Linux
Name Description

Protected function Const

bool

 

IsSoundPlaying

(
    USoundBase* Sound
)

Return true if the specified sound is playing

Protected function Const

bool

 

IsSoundPlaying

(
    const FAssetData& AssetData
)

Return true if the specified asset's sound is playing

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss