IUnloadedBlueprintData

Windows
MacOS
Linux

References

Module

ClassViewer

Header

/Engine/Source/Editor/ClassViewer/Public/ClassViewerFilter.h

Include

#include "ClassViewerFilter.h"

Syntax

class IUnloadedBlueprintData

Functions

Name Description

Public function Const

TSharedPtr< ...

 

GetClassName()

Get the generated class name of this blueprint.

Public function Const

FName

 

GetClassPath()

Get the class path of this blueprint.

Public function Const

const UClass...

 

GetClassWithin()

Attempts to get the ClassWithin property for this class.

Public function Const

const UClass...

 

GetNativeParent()

Attempts to get the child-most Native class in the hierarchy.

Public function Const

bool

 

HasAllClassFlags

(
    uint32 InFlagsToCheck
)

Used to safely check whether all of the passed in flags are set.

Public function Const

bool

 

HasAnyClassFlags

(
    uint32 InFlagsToCheck
)

Used to safely check whether the passed in flag is set.

Public function Const

bool

 

ImplementsInterface

(
    const UClass* InInterface
)

This will return whether or not this class implements the passed in class / interface

Public function Const

bool

 

IsA

(
    const UClass* InClass
)

Checks whether or not the class has an Is-A relationship with the passed in class.

Public function Const

bool

 

IsChildOf

(
    const UClass* InClass
)

Checks whether or not the class is a child-of the passed in class.

Public function Const

bool

 

IsNormalBlueprintType()

Get whether or not this blueprint is a normal blueprint.

Public function

void

 

SetClassFlags

(
    uint32 InFlags
)

Sets the flags for this class.

Public function

void

 

SetNormalBlueprintType

(
    bool bInNormalBPType
)

Set whether or not this blueprint is a normal blueprint.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss