FFavoritedBlueprintPaletteItem

Windows
MacOS
Linux

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h

Include

#include "BlueprintPaletteFavorites.h"

Syntax

struct FFavoritedBlueprintPaletteItem

Constructors

Name Description

Public function

FFavoritedBlueprintPaletteItem

(
    FString const& SerializedAction
)

Sometime favorites can be coming from user edited .ini files, so this converts that readable text into a favorite (since the strings are user generated, there could be some error, so sure to check its validity).

Public function

FFavoritedBlueprintPaletteItem

(
    TSharedPtr< FEdGraphSchemaAction > ...
)

Constructs a favorite from the specified palette action (some palette actions cannot be favorited, so make sure to check its validity).

Public function

FFavoritedBlueprintPaletteItem

(
    UBlueprintNodeSpawner const* B...
)

Functions

Name Description

Public function Const

bool

 

IsValid()

Sometimes we're not able to construct favorites from specified actions, so this provides us a way to check this item's validity.

Public function Const

FString cons...

 

ToString()

We want to be able to specify some of these in .ini files, so let we have to have a readable string representation for them.

Operators

Name Description

Public function Const

bool

 

operator==

(
    FFavoritedBlueprintPaletteItem cons...
)

Checks to see if this favorite matches the specified one.

Public function Const

bool

 

operator==

(
    TSharedPtr< FEdGraphSchemaAction > ...
)

Checks to see if this favorite represents the supplied ed-graph action (so we can match them together, and construct a favorites list).

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