FLevelEditorModule::AttachSequencer

Spawns a new sequencer tab if one doesn't exist already

Windows
MacOS
Linux

References

Module

LevelEditor

Header

/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h

Include

#include "LevelEditor.h"

Source

/Engine/Source/Editor/LevelEditor/Private/LevelEditor.cpp

Syntax

virtual void AttachSequencer
(
    TSharedPtr< SWidget > SequencerWidget,
    TSharedPtr< class IAssetEditorInstance > SequencerAssetEditor
)

Remarks

Spawns a new sequencer tab if one doesn't exist already

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss