Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
Include |
#include "Animation/DebugSkelMeshComponent.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp |
FScopedSuspendAlternateSkinWeightPreview
(
class USkeletalMesh * InSkeletalMesh
)
This constructor suspend the alternate skinning preview for all editor component that use the specified skeletalmesh Parameters:
Parameter |
Description |
---|---|
InSkeletalMesh |
SkeletalMesh use to know which preview component we have to suspend the alternate skinning preview. |