FScopedSuspendAlternateSkinWeightPreview::FScopedSuspendAlternateSkinWeightPreview

This constructor suspend the alternate skinning preview for all editor component that use the specified skeletalmesh Parameters:

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Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h

Include

#include "Animation/DebugSkelMeshComponent.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp

Syntax

FScopedSuspendAlternateSkinWeightPreview
(
    class USkeletalMesh * InSkeletalMesh
)

Remarks

This constructor suspend the alternate skinning preview for all editor component that use the specified skeletalmesh Parameters:

Parameters

Parameter

Description

InSkeletalMesh

SkeletalMesh use to know which preview component we have to suspend the alternate skinning preview.

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