| UObject::Serialize()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/TransBuffer.h |
Include |
#include "Editor/TransBuffer.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorTransaction.cpp |
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.