FFindAssetsArchive

This archive searches objects for assets.

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Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ReferencedAssetsUtils.h

Include

#include "ReferencedAssetsUtils.h"

Syntax

class FFindAssetsArchive : public FArchiveUObject

Remarks

This archive searches objects for assets. It determines the set of assets by whether they support thumbnails or not. Possibly, not best but it displays everything as thumbnails, so...

Constructors

Name Description

Public function

FFindAssetsArchive

(
    UObject* InSearch,
    TSet< UObject* >& OutAssetLis...,
    ObjectReferenceGraph* Referenc...,
    int32 MaxRecursion,
    bool bIncludeClasses,
    bool bIncludeDefaults,
    bool bReverseReferenceGraph
)

Functor that starts the serialization process

Functor that starts the serialization process

Operators

Name Description

Public function Virtual

FArchive &

 

operator<<

(
    UObject*& Obj
)

Adds the object refence to the asset list if it supports thumbnails.

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