BlueprintNativizationMethod

If enabled, then the project's Blueprint assets (including structs and enums) will be intermediately converted into C++ and used in the packaged project (in place of the .uasset files).

Windows
MacOS
Linux

Syntax

EProjectPackagingBlueprintNativizationMethod BlueprintNativizationMethod

Remarks

If enabled, then the project's Blueprint assets (including structs and enums) will be intermediately converted into C++ and used in the packaged project (in place of the .uasset files).

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss