Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Tests/AutomationEditorPromotionCommon.h |
Include |
#include "Tests/AutomationEditorPromotionCommon.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Tests/AutomationEditorPromotionCommon.cpp |
static FString GetGamePath()
Gets the base path for this asset