FEditorPromotionTestUtilities::GetGamePath

Gets the base path for this asset

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Tests/AutomationEditorPromotionCommon.h

Include

#include "Tests/AutomationEditorPromotionCommon.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Tests/AutomationEditorPromotionCommon.cpp

Syntax

static FString GetGamePath()

Remarks

Gets the base path for this asset

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss