FEditorPromotionTestUtilities::SetPropertyByName

Sets an object property value by name

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Tests/AutomationEditorPromotionCommon.h

Include

#include "Tests/AutomationEditorPromotionCommon.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Tests/AutomationEditorPromotionCommon.cpp

Syntax

static void SetPropertyByName
(
    UObject * TargetObject,
    const FString & InVariableName,
    const FString & NewValueString
)

Remarks

Sets an object property value by name

Parameters

Parameter

Description

TargetObject

The object to modify

InVariableName

The name of the property

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