| IAutomationLatentCommand::Update()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Tests/AutomationEditorCommon.h |
Include |
#include "Tests/AutomationEditorCommon.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Tests/AutomationEditorCommon.cpp |
virtual bool Update()
Open editor for a particular asset