FOpenEditorForAssetCommand::Update

Open editor for a particular asset

Windows
MacOS
Linux

Override Hierarchy

IAutomationLatentCommand::Update()

FOpenEditorForAssetCommand::Update()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Tests/AutomationEditorCommon.h

Include

#include "Tests/AutomationEditorCommon.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Tests/AutomationEditorCommon.cpp

Syntax

virtual bool Update()

Remarks

Open editor for a particular asset

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