| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/ThumbnailRendering/ThumbnailManager.h |
Include |
#include "ThumbnailRendering/ThumbnailManager.h" |
class UThumbnailManager : public UObject
Name | Description | ||
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UTextureCube &#... |
AmbientCubemap |
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bIsInitialized |
Determines whether the initialization function is needed or not |
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bMapNeedsUpdate |
Whether to update the map or not (GC usually causes this) |
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UTexture2D *... |
CheckerboardTexture |
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UStaticMesh ... |
EditorCube |
All these meshes/materials/textures are preloaded via default properties. |
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UStaticMesh ... |
EditorCylinder |
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UStaticMesh ... |
EditorPlane |
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UStaticMesh ... |
EditorSkySphere |
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UStaticMesh ... |
EditorSphere |
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FloorPlaneMaterial |
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NotSupported |
The render info to share across all object types when the object doesn't support rendering of thumbnails |
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TArray< struct ... |
RenderableThumbnailTypes |
The array of thumbnail rendering information entries. |
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RenderInfoMap |
This holds a map of object type to render info entries |
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ThumbnailManagerClassName |
Holds the name of the thumbnail manager singleton class to instantiate |
Name | Description | |
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UThumbnailManager ( |
Name | Description | ||
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CaptureProjectThumbnail |
Writes out a png of what is currently in the specified viewport, scaled appropriately |
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UThumbnailMa... |
Get() |
Returns the thumbnail manager and creates it if missing |
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FThumbnailRe... |
GetRenderingInfo ( |
Returns the entry for the specified object |
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Initialize() |
Fixes up any classes that need to be loaded in the thumbnail types |
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InitializeRenderTypeArray ( |
Fixes up any classes that need to be loaded in the thumbnail types per-map type |
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RegisterCustomRenderer ( |
Registers a custom thumbnail renderer for a specific class |
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UnregisterCustomRenderer ( |
Unregisters a custom thumbnail renderer for a specific class |
Name |
Description |
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ThumbnailManagerSingleton |
Manager responsible for configuring and rendering thumbnails |