OpenEditorForAsset

Overload list

Windows
MacOS
Linux
Name Description

Public function

void

 

OpenEditorForAsset

(
    const FString& AssetPathName
)

Use the matching function on AssetEditorSubsystem instead.

Public function

bool

 

OpenEditorForAsset

(
    UObject* Asset,
    const EToolkitMode::Type ToolkitMod...,
    TSharedPtr< IToolkitHost > OpenedFr...,
    const bool bShowProgressWindow
)

Use the matching function on AssetEditorSubsystem instead.

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