| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/ActorGroupingUtils.h |
Include |
#include "ActorGroupingUtils.h" |
class UActorGroupingUtils : public UObject
Helper class for grouping actors in the level editor
Name | Description | ||
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AddSelectedToGroup() |
Activates "Add to Group" mode which allows the user to select a group to append current selection |
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UActorGroupi... |
Get() |
Convenience method for accessing grouping utils in a blueprint or script |
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GroupActors |
Creates a new group from the provided list of actors removing the actors from any existing groups they are already in |
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GroupSelected() |
Creates a new group from the current selection removing the actors from any existing groups they are already in |
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IsGroupingActive() |
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LockSelectedGroups() |
Locks any groups in the current selection |
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RemoveSelectedFromGroup() |
Removes any groups or actors in the current selection from their immediate parent. |
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SetGroupingActive ( |
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UngroupActors |
Disbands any groups that the provided actors belong to, does not attempt to maintain any hierarchy |
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UngroupSelected() |
Disbands any groups in the current selection, does not attempt to maintain any hierarchy |
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UnlockSelectedGroups() |
Unlocks any groups in the current selection |
Name |
Description |
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bGroupingActive |
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ClassToUse |