Module |
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Header |
/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h |
Include |
#include "ActorSequence.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Experimental, DefaultToInstanced)
class UActorSequence : public UMovieSceneSequence
Movie scene animation embedded within an actor.
Name | Description | |
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UActorSequence ( |
Name | Description | ||
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UBlueprint &... |
GetParentBlueprint() |
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IsEditable() |
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UActorSequen... |
OnInitializeSequence() |
Name | Description | ||
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BindPossessableObject |
Called when Sequencer has created an object binding for a possessable object |
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CanPossessObject |
Check whether the given object can be possessed by this animation. |
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UObject *... |
CreateDirectorInstance ( |
Called to retrieve or construct a director instance to be used for the specified player |
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GetDisplayName() |
Get the display name for this movie sequence |
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UMovieScene ... |
GetMovieScene() |
Get the movie scene that controls this animation. |
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UObject *... |
GetParentObject ( |
Get the logical parent object for the supplied object (not necessarily its outer). |
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LocateBoundObjects ( |
Locate all the objects that correspond to the specified object ID, using the specified context |
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UnbindPossessableObjects ( |
Unbinds all possessable objects from the provided GUID. |
Name |
Description |
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FOnInitialize |
Event that is fired to initialize default state for a sequence |
Name |
Description |
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OnInitializeSequenceEvent |