bDoNotFracture

Defines the chunk to be unfractureable.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=DestructibleChunkParameters)
bool bDoNotFracture

Remarks

Defines the chunk to be unfractureable. If this is true, then none of its children will be fractureable. Default = false.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss