[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=DestructibleDepthParameters)
TEnumAsByte< enum EImpactDamageOverride > ImpactDamageOverride
Chunks up to the depth DefaultImpactDamageDepth will take impact damage, unless one of the override options (see EImpactDamageOverride) is chosen.