Module |
|
Header |
/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleMesh.h |
Include |
#include "DestructibleMesh.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FDestructibleDepthParameters
Properties that may be set for all chunks at a particular depth in the fracture hierarchy.
Name | Description | ||
---|---|---|---|
|
TEnumAsByte< en... |
ImpactDamageOverride |
Chunks up to the depth DefaultImpactDamageDepth will take impact damage, unless one of the override options (see EImpactDamageOverride) is chosen. |
Name | Description | |
---|---|---|
|
FDestructibleDepthParameters() |