FDestructibleDepthParameters

Properties that may be set for all chunks at a particular depth in the fracture hierarchy.

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References

Module

ApexDestruction

Header

/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleMesh.h

Include

#include "DestructibleMesh.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FDestructibleDepthParameters

Remarks

Properties that may be set for all chunks at a particular depth in the fracture hierarchy.

Variables

Name Description

Public variable UProperty Category, EditAnywhere

TEnumAsByte< en...

 

ImpactDamageOverride

Chunks up to the depth DefaultImpactDamageDepth will take impact damage, unless one of the override options (see EImpactDamageOverride) is chosen.

Constructors

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