[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=FractureMaterial)
FVector2D UVScale
The UV scale (geometric distance/unit texture distance) for interior materials. Default = (100.0f,100.0f).
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=FractureMaterial)
FVector2D UVScale
The UV scale (geometric distance/unit texture distance) for interior materials. Default = (100.0f,100.0f).