| UPrimitiveComponent::WakeRigidBody()
|
Module |
|
Header |
/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleComponent.h |
Include |
#include "DestructibleComponent.h" |
Source |
/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Private/DestructibleComponent.cpp |
'Wake' physics simulation for a single body.
Parameter |
Description |
---|---|
BoneName |
If a SkeletalMeshComponent, name of body to wake. 'None' indicates root body. |