[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=Input, Meta=(DisplayName="Advanced"))
FSoundModulationInputTransform Transform
Transform to apply to the input prior to mix phase
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=Input, Meta=(DisplayName="Advanced"))
FSoundModulationInputTransform Transform
Transform to apply to the input prior to mix phase