FSoundModulationInputBase

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MacOS
Linux

Inheritance Hierarchy

References

Module

AudioModulation

Header

/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulationPatch.h

Include

#include "SoundModulationPatch.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSoundModulationInputBase

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

uint8: 1

 

bSampleAndHold

Get the modulated input value on parent patch initialization and hold that value for its lifetime

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FSoundModulatio...

 

Transform

Transform to apply to the input prior to mix phase

Constructors

Name Description

Public function

FSoundModulationInputBase()

Destructors

Name Description

Public function Virtual

~FSoundModulationInputBase()

Functions

Name Description

Public function Virtual Const

const USound...

 

GetBus()

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