| FAnimNode_Base
|
Module |
|
Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/AnimNode_ControlRigBase.h |
Include |
#include "AnimNode_ControlRigBase.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FAnimNode_ControlRigBase : public FAnimNode_CustomProperty
Animation node that allows animation ControlRig output to be used in an animation graph
Name | Description | ||
---|---|---|---|
|
bExecute |
||
|
ControlRigBoneMapping |
Rig Hierarchy bone name to required array index mapping |
|
|
ControlRigCurveMapping |
Rig Curve name to Curve LUI mapping |
|
|
InputSettings |
||
|
InputToCurveMappingUIDs |
||
|
float |
InternalBlendAlpha |
The below is alpha value support for control rig. |
|
TWeakObjectPtr<... |
NodeMappingContainer |
Node Mapping Container |
|
OutputSettings |
||
|
Source |
Name | Description | |
---|---|---|
|
FAnimNode_ControlRigBase() |
Name | Description | ||
---|---|---|---|
|
ExecuteControlRig ( |
Execute control rig on the input pose and outputs the result |
|
|
UControlRig ... |
GetControlRig() |
Return Control Rig of current object |
|
UpdateInput ( |
Update input/output to control rig |
|
|
UpdateOutput ( |
Name | Description | ||
---|---|---|---|
|
UClass * |
GetTargetClass() |
Get Target Class |
Name | Description | ||
---|---|---|---|
|
CacheBones_AnyThread ( |
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). |
|
|
Evaluate_AnyThread ( |
Called to evaluate local-space bones transforms according to the weights set up in Update(). |
|
|
GatherDebugData ( |
Called to gather on-screen debug data. This is called on the game thread. |
|
|
Initialize_AnyThread ( |
Called when the node first runs. |
|
|
NeedsOnInitializeAnimInstance() |
For nodes that need some kind of initialization that is not dependent on node relevancy (i.e. it is insufficent or inefficent to use Initialize_AnyThread), return true here. |
|
|
OnInitializeAnimInstance ( |
Called once, from game thread as the parent anim instance is created |
|
|
Update_AnyThread ( |
Called to update the state of the graph relative to this node. |