Module |
|
Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Sequencer/ControlRigSequencerAnimInstance.h |
Include |
#include "Sequencer/ControlRigSequencerAnimInstance.h" |
Source |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Private/Sequencer/ControlRigSequencerAnimInstance.cpp |
bool UpdateControlRig
(
UControlRig * InControlRig,
uint32 SequenceId,
bool bAdditive,
bool bApplyBoneFilter,
const FInputBlendPose & BoneFilter,
float Weight,
const FControlRigIOSettings & InputSettings,
bool bExecute
)
Update an animation ControlRig in this sequence