[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=StaticMesh, Meta=(ShowOnlyInnerProperties))
FDatasmithTessellationOptions TessellationOptions
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=StaticMesh, Meta=(ShowOnlyInnerProperties))
FDatasmithTessellationOptions TessellationOptions