ADisplayClusterRootActor

VR root. This contains nDisplay VR hierarchy in the game.

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

AActor

ADisplayClusterRootActor

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterRootActor.h

Include

#include "DisplayClusterRootActor.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class ADisplayClusterRootActor : public AActor

Remarks

VR root. This contains nDisplay VR hierarchy in the game.

Variables

Name Description

Protected variable UProperty Category, EditAnywhere, Meta

bool

 

bExitOnEsc

Protected variable UProperty Category, EditAnywhere, Meta

bool

 

bShowProjectionScreens

Protected variable UProperty Category BlueprintReadOnly visibleanywhere

UDisplayCluster...

 

DisplayClusterRootComponent

Camera component

Protected variable UProperty Category, EditAnywhere, Meta

FString

 

EditorConfigPath

Protected variable UProperty Category, EditAnywhere, Meta

FString

 

EditorNodeId

Protected variable UProperty Category, EditAnywhere, Meta

UMaterial *

 

ProjectionScreensMaterial

Constructors

Name Description

Public function

ADisplayClusterRootActor

(
    const FObjectInitializer& ObjectIn...
)

Functions

Overridden from AActor

Name Description

Public function Virtual

void

 

BeginPlay()

AActor.

Public function Virtual

void

 

Tick

(
    float DeltaSeconds
)

Function called every frame on this Actor.

Overridden from UObject

Name Description

Public function Virtual

void

 

BeginDestroy()

Called before destroying the object.

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