| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterRootActor.h |
Include |
#include "DisplayClusterRootActor.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class ADisplayClusterRootActor : public AActor
VR root. This contains nDisplay VR hierarchy in the game.
Name | Description | ||
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bExitOnEsc |
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bShowProjectionScreens |
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DisplayClusterRootComponent |
Camera component |
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EditorConfigPath |
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EditorNodeId |
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ProjectionScreensMaterial |
Name | Description | |
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ADisplayClusterRootActor ( |
Name | Description | ||
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BeginPlay() |
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Tick ( |
Function called every frame on this Actor. |
Name | Description | ||
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BeginDestroy() |
Called before destroying the object. |