UDisplayClusterRootComponent

DisplayCluster root component (nDisplay root)

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterRootComponent.h

Include

#include "DisplayClusterRootComponent.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(Custom))
class UDisplayClusterRootComponent : public USceneComponent

Remarks

DisplayCluster root component (nDisplay root)

Variables

Name Description

Protected variable

TMap< FString, ...

 

CameraComponents

Available cameras (from config file)

Protected variable

UDisplayCluster...

 

DefaultCameraComponent

Default camera for this root.

Protected variable

TMap< FString, ...

 

SceneNodeComponents

All available DisplayCluster nodes in hierarchy.

Protected variable

TMap< FString, ...

 

ScreenComponents

Available screens (from config file)

Constructors

Name Description

Public function

UDisplayClusterRootComponent

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Protected function Virtual

bool

 

CreateCameras()

Protected function Virtual

bool

 

CreateNodes()

Protected function Virtual

bool

 

CreateScreens()

Public function Const

TArray< UDis...

 

GetAllCameras()

Public function Const

TArray< UDis...

 

GetAllNodes()

Public function Const

TArray< UDis...

 

GetAllScreens()

Public function Const

UDisplayClus...

 

GetCameraById

(
    const FString& id
)

Public function Const

int32

 

GetCamerasAmount()

Public function Const

UDisplayClus...

 

GetDefaultCamera()

Public function Const

UDisplayClus...

 

GetNodeById

(
    const FString& id
)

Public function Const

UDisplayClus...

 

GetScreenById

(
    const FString& id
)

Public function Const

int32

 

GetScreensAmount()

Protected function Virtual

bool

 

InitializeHierarchy()

Creates all hierarchy objects declared in a config file.

Public function

void

 

SetDefaultCamera

(
    const FString& id
)

Overridden from UActorComponent

Name Description

Public function Virtual

void

 

BeginPlay()

Begins Play for the component.

Overridden from UObject

Name Description

Public function Virtual

void

 

BeginDestroy()

Called before destroying the object.

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