| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterRootComponent.h |
Include |
#include "DisplayClusterRootComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(Custom))
class UDisplayClusterRootComponent : public USceneComponent
DisplayCluster root component (nDisplay root)
Name | Description | ||
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CameraComponents |
Available cameras (from config file) |
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DefaultCameraComponent |
Default camera for this root. |
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SceneNodeComponents |
All available DisplayCluster nodes in hierarchy. |
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ScreenComponents |
Available screens (from config file) |
Name | Description | |
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UDisplayClusterRootComponent ( |
Name | Description | ||
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CreateCameras() |
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CreateNodes() |
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CreateScreens() |
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GetAllCameras() |
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GetAllNodes() |
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GetAllScreens() |
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UDisplayClus... |
GetCameraById ( |
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GetCamerasAmount() |
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UDisplayClus... |
GetDefaultCamera() |
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UDisplayClus... |
GetNodeById ( |
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UDisplayClus... |
GetScreenById ( |
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GetScreensAmount() |
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InitializeHierarchy() |
Creates all hierarchy objects declared in a config file. |
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SetDefaultCamera ( |
Name | Description | ||
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BeginPlay() |
Begins Play for the component. |
Name | Description | ||
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BeginDestroy() |
Called before destroying the object. |