IDisplayClusterBlueprintAPI::GetButtonState

Buttons.

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/IDisplayClusterBlueprintAPI.h

Include

#include "Blueprints/IDisplayClusterBlueprintAPI.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Get VRPN button state"),
          Category="DisplayCluster|Input")
void GetButtonState
(
    const FString & DeviceId,
    uint8 DeviceChannel,
    bool & CurState,
    bool & IsChannelAvailable
)

Remarks

Return state of VRPN button at specified device and channel.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss