IDisplayClusterBlueprintAPI::SetInterpupillaryDistance

Set eye interpupillary distance (eye separation) for stereoscopic rendering.

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/IDisplayClusterBlueprintAPI.h

Include

#include "Blueprints/IDisplayClusterBlueprintAPI.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Set interpuppillary distance"),
          Category="DisplayCluster|Render|Camera")
void SetInterpupillaryDistance
(
    const FString & CameraId,
    float EyeDistance
)

Remarks

Set eye interpupillary distance (eye separation) for stereoscopic rendering.

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