IDisplayClusterBlueprintAPI::SetInterpupillaryDistance
Set eye interpupillary distance (eye separation) for stereoscopic rendering.
Module
|
DisplayCluster
|
Header
|
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/IDisplayClusterBlueprintAPI.h
|
Include
|
#include "Blueprints/IDisplayClusterBlueprintAPI.h"
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Set interpuppillary distance"),
Category="DisplayCluster|Render|Camera")
void SetInterpupillaryDistance
(
const FString & CameraId,
float EyeDistance
)
Set eye interpupillary distance (eye separation) for stereoscopic rendering.
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