IDisplayClusterBlueprintAPI::ToggleEyesSwap

Toggle current eye swap state.

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/IDisplayClusterBlueprintAPI.h

Include

#include "Blueprints/IDisplayClusterBlueprintAPI.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Toggle eye swap"),
          Category="DisplayCluster|Render|Camera")
bool ToggleEyesSwap
(
    const FString & CameraId
)

Remarks

Toggle current eye swap state.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss