Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Cluster/IDisplayClusterClusterEventListener.h |
Include |
#include "Cluster/IDisplayClusterClusterEventListener.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category="nDisplay")
void OnClusterEvent
(
const FDisplayClusterClusterEvent & Event
)
React on incoming cluster events.