IDisplayClusterPostProcess

NDisplay post-process interface

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/PostProcess/IDisplayClusterPostProcess.h

Include

#include "Render/PostProcess/IDisplayClusterPostProcess.h"

Syntax

class IDisplayClusterPostProcess

Remarks

NDisplay post-process interface

Destructors

Functions

Name Description

Public function Virtual

void

 

InitializePostProcess

(
    const FString& CfgLine
)

Game thread call. Initialize postprocess from config line

Public function Virtual

bool

 

IsPostProcessFrameAfterWarpBlendRequired

(
    uint32 FramesAmount
)

Public function Virtual

bool

 

IsPostProcessFrameBeforeWarpBlendRequired

(
    uint32 FramesAmount
)

Public function Virtual

bool

 

IsPostProcessRenderTargetAfterWarpBlendRequired()

Public function Virtual

bool

 

IsPostProcessRenderTargetBeforeWarpBlendRequired()

Public function Virtual

bool

 

IsPostProcessViewAfterWarpBlendRequired()

Public function Virtual

bool

 

IsPostProcessViewBeforeWarpBlendRequired()

Public function Virtual Const

void

 

PerformPostProcessFrameAfterWarpBlend_RenderThread

(
    FRHICommandListImmediate& RHICmdLi...,
    FRHITexture2D* SrcTexture,
    const FIntRect& FrameRect
)

PP operation on a frame region after warp&blend

Public function Virtual Const

void

 

PerformPostProcessFrameBeforeWarpBlend_RenderThread

(
    FRHICommandListImmediate& RHICmdLi...,
    FRHITexture2D* SrcTexture,
    const FIntRect& FrameRect
)

PP operation on a frame region before warp&blend

Public function Virtual Const

void

 

PerformPostProcessRenderTargetAfterWarpBlend_RenderThread

(
    FRHICommandListImmediate& RHICmdLi...,
    FRHITexture2D* SrcTexture
)

PP operation on a render target after warp&blend

Public function Virtual Const

void

 

PerformPostProcessRenderTargetBeforeWarpBlend_RenderThread

(
    FRHICommandListImmediate& RHICmdLi...,
    FRHITexture2D* SrcTexture
)

PP operation on a render target before warp&blend

Public function Virtual Const

void

 

PerformPostProcessViewAfterWarpBlend_RenderThread

(
    FRHICommandListImmediate& RHICmdLi...,
    FRHITexture2D* SrcTexture,
    const FIntRect& ViewRect
)

PP operation on a view region after warp&blend (if available for the current projection policy)

Public function Virtual Const

void

 

PerformPostProcessViewBeforeWarpBlend_RenderThread

(
    FRHICommandListImmediate& RHICmdLi...,
    FRHITexture2D* SrcTexture,
    const FIntRect& ViewRect
)

PP operation on a view region before warp&blend (if available for the current projection policy)

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