IDisplayClusterProjectionPolicy::ApplyWarpBlend_RenderThread

Performs warp&blend.

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Projection/IDisplayClusterProjectionPolicy.h

Include

#include "Render/Projection/IDisplayClusterProjectionPolicy.h"

Syntax

virtual void ApplyWarpBlend_RenderThread
(
    const uint32 ViewIdx,
    FRHICommandListImmediate & RHICmdList,
    FRHITexture2D * SrcTexture,
    const FIntRect & ViewportRect
)

Remarks

Performs warp&blend. Called if IsWarpBlendSupported() returns true

Parameters

Parameter

Description

ViewIdx

Index of view that is being processed for this viewport

RHICmdList

RHI commands

SrcTexture

Source texture

ViewportRect

Region of the SrcTexture to perform warp&blend operations

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