Module |
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Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Projection/IDisplayClusterProjectionPolicy.h |
Include |
#include "Render/Projection/IDisplayClusterProjectionPolicy.h" |
class IDisplayClusterProjectionPolicy
NDisplay projection policy
Name | Description | |
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~IDisplayClusterProjectionPolicy() |
Name | Description | ||
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ApplyWarpBlend_RenderThread ( |
Performs warp&blend. |
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CalculateView |
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EndScene() |
Called when current level is going to be closed (i.e. before loading a new map) |
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GetProjectionMatrix |
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HandleAddViewport |
Called once the viewport is added |
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HandleRemoveViewport() |
Called before remove the viewport |
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IsWarpBlendSupported() |
Returns if a policy provides warp&blend feature |
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StartScene ( |
Called each time a new game level starts |