| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterGameEngine.h |
Include |
#include "DisplayClusterGameEngine.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UDisplayClusterGameEngine : public UGameEngine
Extended game engine
Name | Description | ||
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EDisplayClus... |
DetectOperationMode() |
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EDisplayClus... |
GetOperationMode() |
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InitializeInternals() |
Name | Description | ||
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Init ( |
Initialize the game engine. |
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LoadMap ( |
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PreExit() |
Called at shutdown, just before the exit purge. |
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Tick ( |
Update everything. |