IDisplayClusterInputBlueprintAPI::BindVrpnChannels

Binds multiple device channels to multiple keys

Windows
MacOS
Linux

References

Module

DisplayClusterInput

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterInput/Public/Blueprints/IDisplayClusterInputBlueprintAPI.h

Include

#include "Blueprints/IDisplayClusterInputBlueprintAPI.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Bind VRPN Channels"),
          Category="DisplayClusterInput")
bool BindVrpnChannels
(
    const FString & VrpnDeviceId,
    const TArray< struct FDisplayClusterInputBinding > & VrpnDeviceBinds
)

Remarks

Binds multiple device channels to multiple keys

Returns

true if success

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