Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterInput/Public/Blueprints/IDisplayClusterInputBlueprintAPI.h |
Include |
#include "Blueprints/IDisplayClusterInputBlueprintAPI.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Bind VRPN Channels"),
Category="DisplayClusterInput")
bool BindVrpnChannels
(
const FString & VrpnDeviceId,
const TArray< struct FDisplayClusterInputBinding > & VrpnDeviceBinds
)
Binds multiple device channels to multiple keys
true if success