TRemoveOccludedTriangles::Apply

Remove the occluded triangles single instance case

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Operations/RemoveOccludedTriangles.h

Include

#include "Operations/RemoveOccludedTriangles.h"

Syntax

virtual bool Apply
(
    const FTransform3d & MeshLocalToOccluderSpace,
    TMeshAABBTree3< OccluderTriangleMeshType > * Spatial,
    TFastWindingTree< OccluderTriangleMeshType > * FastWindingTree
)

Remarks

Remove the occluded triangles single instance case

Returns

true on success

Parameters

Parameter

Description

LocalToWorld

Transform to take the local mesh into the space of the occluder geometry

Occluder

AABB tree of occluding geometry

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss