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Overload list

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Name Description

Public function Virtual

bool

 

Apply

(
    const FTransform3d& MeshLocalToOcc...,
    TMeshAABBTree3< OccluderTriangleMes...
)

Remove the occluded triangles single instance case w/out precomputed winding tree

Public function Virtual

bool

 

Apply

(
    const TArrayView< const FTransform3...,
    TMeshAABBTree3< OccluderTriangleMes...,
    TFastWindingTree< OccluderTriangleM...
)

Remove the occluded triangles, considering the given occluder AABB tree (which may represent more geometry than a single mesh) See simpler invocations below for the single instance case or the case where you'd like the spatial data structures built for you

Public function Virtual

bool

 

Apply

(
    const FTransform3d& MeshLocalToOcc...,
    TMeshAABBTree3< OccluderTriangleMes...,
    TFastWindingTree< OccluderTriangleM...
)

Remove the occluded triangles single instance case

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