[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=Options)
TArray< FEditorScriptingMeshReductionSettings > ReductionSettings
Array of reduction settings to apply to each new LOD mesh.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=Options)
TArray< FEditorScriptingMeshReductionSettings > ReductionSettings
Array of reduction settings to apply to each new LOD mesh.