UEditorTestsUtilityLibrary::BakeMaterialsForComponent

Bakes out material in-place for the given set of static mesh components using the MaterialMergeOptions

Windows
MacOS
Linux

References

Module

EditorTests

Header

/Engine/Plugins/Tests/EditorTests/Source/EditorTests/Public/EditorTestsUtilityLibrary.h

Include

#include "EditorTestsUtilityLibrary.h"

Source

/Engine/Plugins/Tests/EditorTests/Source/EditorTests/Private/UnrealEd/EditorTestsUtilityLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="MeshMergingLibrary|Test")
static void BakeMaterialsForComponent
(
    UStaticMeshComponent * InStaticMeshComponent,
    const UMaterialOptions * MaterialOptions,
    const UMaterialMergeOptions * MaterialMergeOptions
)

Remarks

Bakes out material in-place for the given set of static mesh components using the MaterialMergeOptions

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss