| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitConfirmCancel.h |
Include |
#include "Abilities/Tasks/AbilityTask_WaitConfirmCancel.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UAbilityTask_WaitConfirmCancel : public UAbilityTask
Fixme: this name is conflicting with AbilityTask_WaitConfirm UAbilityTask_WaitConfirmCancel = Wait for Targeting confirm/cancel UAbilityTask_WaitConfirm = Wait for server to confirm ability activation
Name | Description | |
---|---|---|
|
UAbilityTask_WaitConfirmCancel ( |
Name | Description | ||
---|---|---|---|
|
OnCancelCallback() |
||
|
OnConfirmCallback() |
||
|
OnLocalCancelCallback() |
||
|
OnLocalConfirmCallback() |
||
|
UAbilityTask... |
WaitConfirmCancel ( |
Name | Description | ||
---|---|---|---|
|
Activate() |
Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it |
|
|
OnDestroy ( |
End and CleanUp the task - may be called by the task itself or by the task owner if the owner is ending. |