Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
Include |
#include "GameplayEffectTypes.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectTypes.cpp |
EGameplayModEvaluationChannel GetEvaluationChannel() const
Get the modifier evaluation channel to use
Either the channel directly specified within the settings, if valid, or Channel0 in the event of a game not using modifier channels or in the case of an invalid channel being specified within the settings