FGameplayModEvaluationChannelSettings::GetEvaluationChannel

Get the modifier evaluation channel to use

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h

Include

#include "GameplayEffectTypes.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectTypes.cpp

Syntax

EGameplayModEvaluationChannel GetEvaluationChannel() const

Remarks

Get the modifier evaluation channel to use

Returns

Either the channel directly specified within the settings, if valid, or Channel0 in the event of a game not using modifier channels or in the case of an invalid channel being specified within the settings

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