Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
Include |
#include "GameplayEffectTypes.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FMinimalReplicationTagCountMap
Map that stores count of tags, in a form that is optimized for replication
Name | Description | |
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FMinimalReplicationTagCountMap() |
Name | Description | ||
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AddTag ( |
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AddTags ( |
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NetSerialize ( |
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RemoveAllTags() |
Removes all tags that this container is granting. |
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RemoveTag ( |
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RemoveTags ( |
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SetOwner ( |
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SetRequireNonOwningNetConnection ( |
If true, we will skip updating the Owner ASC if we replicate on a connection owned by the ASC |
Name | Description | ||
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operator!= ( |
Comparison operator |
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operator== ( |
Comparison operator |